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About Me

I solve problems. Through team collaboration, I use design and software to solve visual problems.
I received my B.F.A. in animation with a focus in computer science from Brigham Young University. Since then, I have worked in many aspects of production, from modeling to pipeline; but am primarily skilled in look development, and tool development.
I have worked for Pixar Animation Studios and Warner Bros. Games, where I primarily developed unique shaders, collaborated on unique looks for characters, and engineered digital tools to increase artist productivity; all while supporting lighting, VFX, and modeling departments with their own visual problems.
What problems can I help you solve?
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